Warhammer, Age of Sigmar: Soul Arena.
Acting as lead concept artist, I created stylized concepts for overall game pre-vis and layout, 100+ characters, multiple game environments, menu backdrops and lore related UI elements.
99% of the work was concepted directly in 3d using VR sculpting. This gave the client concept to approve that was extremely close to the look of the final asset and helped speed up the pipeline of a small development team since the full color 3d concept files were easy to hand over to technical artists for remaking/optimization without the need for traditional 2d callouts.
I had a ton of fun and a great experience working with Games Workshop and Trophy Games on this one!